Tide of Damnation

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Tide of Damnation

Postby King Theasion » Thu May 26, 2011 8:06 pm

It is perhaps, one of the greatest qualities of mankind, that we fight harder under adversity. When as a child, one is struck by a bully in the playgrounds of the scholarium, it is only natural, to strike him back with equal fervour, and resist his domination. As a gas or a liquid under pressure, we resist the more force that applied to us. But the powers of Chaos, are nothing if not insidious. For the true threat of Chaos, lies not in its horde of deamons, its crazed cultists, or its blood drenched butcherers. It is its power to turn what is best in us, into our own downfall, to make qualities and facets of human character, our brains can only see as positive, our doom. It was this, the true guile of Chaos, that was set upon the Olynthus subsector, when the Tide of Damnation, slipped the embrace of the Warp.

From the Annals and Memoirs of Inquisitor Horst, files 1-14



Ok, ladies, gentlemen and gribblies we haven’t developed names for yet, listen up. Myself and Rhamah have opted on writing this here group story, naturally we will need help. Before I get into the nuts and bolts of the basic starting premise (besides that above) I’ll give a list of what type of characters we’ll need, so any prospective writers can have it in mind when reading the main premise.

We need two writers to take up the mantle of Imperial Guard characters, I will be taking up the role of a Lord General which will take the Imperial side to three.

We’ll also need two Chaos characters as well, who will be backing up Rhamah, who’ll be taking his eponymous character.

The basic back story is that a fleet of space hulks have arrived in the Olynthus subsector, which have been classified the ‘Tide of Damnation’. The space hulks themselves have crash landed on planets in the subsector. Olynthus is largely a manufacturing tithe sector, with massive hives cities whose populations largely work in the factories. Imperial forces have been conscripted on mass from these labourers, whilst fresh reserves are being shipped in from nearby sectors.

The space hulks themselves were inhabited by copious quantities of orks, as well as other nastiness, like genestealers, who are now assaulting the world in earnest. It is against these invaders that Imperial lines shall first be drawn.

Writer List:


Imperial Side
Me
Stuart
Shadow

Chaos Side
Rhamah (Rhamah)
LL (Slithiziir)
Maugan Ra (Lady Winter)

Bio List

Imperial Side: (as yet no Bios)

Chaos Side:

(Rhamah)


Rhamah Terenus
The Double-Edged Sword
Knight of Chaos
Underlord of Murder
First Amongst Traitors



Appearance: Rhamah is of average height, and his head is completely hairless. His complexion is deathly-white, and his eyes are dark grey. (This makes his pupils look enormous in the dark) His armour used to be grey, but has since changed into a hedge of spikes, and swims in colours. His helmet is a Mk. VI Corvus pattern, horribly mutated into the head of a snarling reptile. Depending on his mood, the helm changes. Smoke billows from the nostrils when agitated, while it is immaculate when things go to plan. All along the trim of the armour are the Nine-hundred and Ninety Nine runes of Tzeentch.

Equipment: Rhamah wields the ancient great-sword Mercurius, forged in celebration of his Chapter's founding. Thin veins criss-cross from the pommel, up the core of the weapon, to the tip. These are, obviously, for the power-field. A bolter has been worked into Rhamah's left vambrace, fired by a muscular movement within the armour. It's usually loaded with an assortment of bolt rounds (whatever is found, is kept). However, Rhamah prefers to use his sorcery whereever possible, possibly as a display of power.

Personality: As the pawn of Tzeentch - who could strip him of all power and life should he ever wish so - Rhamah is eternally flickering between moods. In one conversation, he was noted to have started content, move on into depression, and end in rage. In one sentence.

Bio: Hero. Saviour. Legend. Rhamah was once all of these things, but times have changed. In the direct aftermath of the Age of Apostasy, Rhamah was given leadership of the recruits and veterans that would go on to form a Chapter to help fill the void in the Imperium's military might left behind by Vandire. Following a chain of events that led to the salvation of Kioto, a feudal world to the galactic south of the Gothic Sector, Rhamah's chapter, the Knights of Stone, was founded.

It was during his time as Master, that Abaddon struck out from the Eye on his Fifth Black Crusade. Rhamah responded, coming to the aid of Tarinth, a hive world near Cadia. Engulfed in the desperate fighting, the Imperials never saw the Warp Storm brewed up by the Despoiler, until it was almost too late. Rhamah took his First Company and led the charge into the ranks of the oncoming tide of heretics, in an effort to buy time for the retreating Loyalist forces. The Knights were cut down to the last man, leaving Rhamah bleeding on the rubble-strewn streets of the primary Hive.

As he lay, dying, Rhamah heard whispers. A chance at revenge and final, ultimate glory would be his. All he had to do was grab it with both hands, and the head of his enemy would be on a spike. Without hesitation, Rhamah reached out.

But to bring about personal justice, he couldn't act alone. No, he would need to find soldiers. Preferably those who could be turned to his bidding: the power-hungry and viscious...

Recently, one of Rhamah's long games paid off. He has 'inherited' the vicious warband known as the Sons of Murder from its founder, Kailus, the Lord of Rending, after Kailus's flagship found itself heading for a star. Now, with ferocious warriors at his back and secrets of the Empyrean at his fingertips, Rhamah has begun a chain of events that will progress him down the path of vengeance, provided all goes to plan...

(Lord Lucan)


Bio- Slithiziir

Slithiziir was once a mortal; a minor vassal of a minor chaos champion, living upon a world in the Great Eye. They were primitives and barbarians; still fighting with sword, spear and bow. The wars across the hellish world were constant and futile, as each lord could never properly concur the others.

Slithiziir despised his homeworld, and wished to escape it, because he was a creature of more refined corruption, rather than the brutes who fought on his world. He connived a way to avoid one of his Chieftain’s key battles, and used all the skills and cunning his patron Tzeentch could grant him, to trick the other tribes into killing his lord, in exchange for Slithiziir being spared. The Chieftain’s armies were almost destroyed, but he and his elite soldiers survived, and he was most furious with the traitor. He didn’t listen to Slithiziir’s pathetic excuses, and set about punishing the fiend. He called him spineless, and as a fitting retribution, the chief ripped out his spine and de-boned the man alive, before tossing the rubbery, boneless meat onto the wastes to rot.

However, the Changer of Ways is nothing if not generous...

The mass of flesh was given new life; the formless meat and the oily liquid body fat congealed and ran together as the mutating effects of Tzeentch coursed through the fiend’s flesh. Cartillidge broke down into razor sharp splinters that flowed through the twirling fleshy mass. Slithiziir’s soul was dragged back out of the warp, and imprisoned within this new and horrendous form. Dozens of free-roaming, lidless eyes glared out from within this nightmarish prison. He could not scream, for he no longer had a mouth, and every motion was agony, as his blood had become venomous daemonic ichor, that kept the unnatural liquid meat moist and fresh and utterly lethal.

Slithiziir took out his frustration upon his old chief; oozing past his guards and smoothing him with toxic torrents of thick daemonflesh. Slithiziir dragged out his chief’s bones, absorbing them into his morass. The hideous thing staggered out of the chief’s tent, flailing around with a stolen skeleton propping up his horrid body. The monster killed his tribe to a man. But he found he could not hold onto a solid form; his stolen bones would always eventually be dissolved by his own ichor, and he would return to his fluid self.

He escaped his homeworld when the renegade known as Rhamah came to his world and captured millions of tribal cultists for use as slave labour for his great war-machine. Slithiziir used this opportunity to slither onboard one of the transports, before he tried to strike at the lord of this host out of aimless spite. He failed, but Rhamah spared him on the condition he joined him. Slithiziir accepted.

Appearance: Slithiziir looks like a great undulating mass of thick red paste, veined with purple and poisonous green veins. Cartilage talons sporadically rippled from his body, and allow him to scuttle and flow across most surfaces even across walls, and has many eyes embedded within his flesh.

However, Rhamah provided him with a suit of captured Astartes battle plate, which he pilots. This allows him to keep a humanoid form for longer than a few days, and he can talk through the helmet’s vox systems (which he cannot do normally). The Power Armour is a battered and desecrated Ultramarine plate, which the renegades seem to find particular pleasure in, as it makes it look like an Ultramarine has fallen to chaos alongside them.

Yet, Slithiziir is most useful as an infiltrator. When he flows from his suit, he can steal the bones of his foes, and take on their rough physical dimensions, enough to fool people not looking too closely at him. However, his stolen bodies never last long, and the bones soon dissolve, and he is on the hunt once again.


(Maugan Ra)



Warden General Seras Winter
Lady Winter
Defender of the Eastern Marches
Commander of the 12th Army Group
The Traitor-bitch of Olynthus


Appearance: Seras Winter is a tall, slender woman from proper noble stock. She wears her hair short, and keeps herself in good physical shape with a regime of relentless, almost obsessive exercise. Generally she favours the crisp white dress uniforms of her homeworld's military class, though generally such frivolties as medals are left off unless the situation demands them.

Equipment: The Warden General carries a finely crafted power-sabre at all times, and wears a hellpistol at her waist. Her personal guard, drawn from the best of the troops under her command, wear full carapace armour and carry hellguns.

Personality: Seras is a perfectionist in everything she does, generally to a point that others would consider absurd. She is also a very proud person, and takes to the art of vendetta with a chilling degree of ruthless cunning whenever she feels she or her troops are being insulted.

Bio: The world of Hartok lies just outside of the Olynthus subsector, and has for many years guarded the all-important trade routes that carry the lifeblood of the many hive worlds therein. Hartokii regiments stand watch on dozens of important worlds and installations throughout the region, and three millenia of martial tradition has ensured that they are both supremely capable and immensely self-confident of their own abilities. When the Tide of Damnation broke over the Olynthus subsector, therefore, it was only natural that Hartokii regiments formed a significant part of the Imperial forces that mustered to drive it back.

Seras Winter is the general in charge of the Hartokii regiments deployed to combat the Tide, and she relishes her appointment. Like many of the noble families of her homeworld, she was destined to join the ranks of the Guard almost from the day she was born, and spent most of her life preparing for the day when she would lead the brave sons and daughters of Hartok to victory. Five decades of active service later, and she has watched that day come and go dozens of times. Nothing instils the same joy in her heart as a perfectly executed victory, and she drives her soldiers relentlessly towards achieving that goal.

To the soldiers under her command, "Lady Winter" is something of a legend. Tales of her exploits are famous on her homeworld, and many of the men now serving were inspired to do so by her example. To serve in her armies is regarded as a privilige, one they seek to prove themselves worthy of at every conceivable opportunity. This ruthless persuit of perfection is regarded as the very eptimone of what it means to be Hartokii.
Last edited by King Theasion on Fri May 27, 2011 3:30 pm, edited 1 time in total.
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Re: Tide of Damnation

Postby LordLucan » Thu May 26, 2011 8:45 pm

I'm interested. Possibly as one of Rhamah's lieutenants or soemthing. I could whip up a bio for something, or are you going to go into more story detail first?
Check out the start of my new serialised novel, Gingerbread, published with Jukepop Serials (It is free to read, so please read and comment). Here's the link, enjoy:
https://www.jukepopserials.com/home/read/1367/?chapter=2&p=0&sl=10
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Re: Tide of Damnation

Postby Maugan Ra » Thu May 26, 2011 9:17 pm

I'll also register an interest. So, to clarify, in terms of writers we have/are after:

King Theasion - Lord General of the Guard
Unknown 1 - Loyal Guard character
Unknown 2 - Loyal Guard character
Unknown 3 - Guard character, originally loyal but turns traitor later

Rhamah - Chaos leader
Unknown 4 - Supporting Chaos character


Assuming that's about right, I'd like to take either spot 3 or 4 (Traitor or general Chaos character)
Maugan, your slow descent into madness is starting to look more like a BASE jump...
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Re: Tide of Damnation

Postby King Theasion » Thu May 26, 2011 9:47 pm

Yep Maugan, thats about right. If you could take the traitor and LL the Chaos Lt that'd resolve the Chaos characters nicely, it'd mean we also have 3 experienced writers for Chaos which would be good.

An Bio's first LL, I was thinking if we get characters backstory, motivation e.t.c outlined first then we can mold the plot to those characters, rather than having a plot we have to shoe horn the characters.
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Re: Tide of Damnation

Postby Stuart000X » Thu May 26, 2011 9:51 pm

I'm in if needed. I'll take one of the Guardsman.
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Re: Tide of Damnation

Postby Rhamah » Thu May 26, 2011 10:05 pm

For the sake of propriety...

Rhamah Terenus
The Double-Edged Sword
Knight of Chaos
Underlord of Murder
First Amongst Traitors


Appearance:
Rhamah is of average height, and his head is completely hairless. His complexion is deathly-white, and his eyes are dark grey. (This makes his pupils look enormous in the dark) His armour used to be grey, but has since changed into a hedge of spikes, and swims in colours. His helmet is a Mk. VI Corvus pattern, horribly mutated into the head of a snarling reptile. Depending on his mood, the helm changes. Smoke billows from the nostrils when agitated, while it is immaculate when things go to plan. All along the trim of the armour are the Nine-hundred and Ninety Nine runes of Tzeentch.

Equipment:
Rhamah wields the ancient great-sword Mercurius, forged in celebration of his Chapter's founding. Thin veins criss-cross from the pommel, up the core of the weapon, to the tip. These are, obviously, for the power-field. A bolter has been worked into Rhamah's left vambrace, fired by a muscular movement within the armour. It's usually loaded with an assortment of bolt rounds (whatever is found, is kept). However, Rhamah prefers to use his sorcery whereever possible, possibly as a display of power.

Personality:
As the pawn of Tzeentch - who could strip him of all power and life should he ever wish so - Rhamah is eternally flickering between moods. In one conversation, he was noted to have started content, move on into depression, and end in rage. In one sentence.

Bio: Hero. Saviour. Legend. Rhamah was once all of these things, but times have changed. In the direct aftermath of the Age of Apostasy, Rhamah was given leadership of the recruits and veterans that would go on to form a Chapter to help fill the void in the Imperium's military might left behind by Vandire. Following a chain of events that led to the salvation of Kioto, a feudal world to the galactic south of the Gothic Sector, Rhamah's chapter, the Knights of Stone, was founded.

It was during his time as Master, that Abaddon struck out from the Eye on his Fifth Black Crusade. Rhamah responded, coming to the aid of Tarinth, a hive world near Cadia. Engulfed in the desperate fighting, the Imperials never saw the Warp Storm brewed up by the Despoiler, until it was almost too late. Rhamah took his First Company and led the charge into the ranks of the oncoming tide of heretics, in an effort to buy time for the retreating Loyalist forces. The Knights were cut down to the last man, leaving Rhamah bleeding on the rubble-strewn streets of the primary Hive.

As he lay, dying, Rhamah heard whispers. A chance at revenge and final, ultimate glory would be his. All he had to do was grab it with both hands, and the head of his enemy would be on a spike. Without hesitation, Rhamah reached out.

But to bring about personal justice, he couldn't act alone. No, he would need to find soldiers. Preferably those who could be turned to his bidding: the power-hungry and viscious...

Recently, one of Rhamah's long games paid off. He has 'inherited' the vicious warband known as the Sons of Murder from its founder, Kailus, the Lord of Rending, after Kailus's flagship found itself heading for a star. Now, with ferocious warriors at his back and secrets of the Empyrean at his fingertips, Rhamah has begun a chain of events that will progress him down the path of vengeance, provided all goes to plan...
The Tyrant Reborn.
Maugan Ra wrote:It is not wise to antagonise Rhamah, unless you're planning to leave the country in the near future. Via catapult.


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Re: Tide of Damnation

Postby King Theasion » Thu May 26, 2011 10:07 pm

Sure Stuart, be happy to have you as a Guardsman. An we now have a Bio, woop woop. Once several Bio's have been put up I'll consolidate them into the original post.
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Re: Tide of Damnation

Postby Commander Shadow » Fri May 27, 2011 12:38 am

First of all hey Theasion, haven't seen you for a while :)

no more dwarves?

as my finals clear up i have time to commit to this one (and recommit to the others [yep we're still on stu and shadowhawk]).

I could take an imperial guard character. possibly the one who turns traitor if no one wants it.
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

"Shadow is always right, except when he tries to save his men from charging orks" - Ang
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Re: Tide of Damnation

Postby Maugan Ra » Fri May 27, 2011 1:16 am

Warden General Seras Winter
Lady Winter
Defender of the Eastern Marches
Commander of the 12th Army Group
The Traitor-bitch of Olynthus


Appearance: Seras Winter is a tall, slender woman from proper noble stock. She wears her hair short, and keeps herself in good physical shape with a regime of relentless, almost obsessive exercise. Generally she favours the crisp white dress uniforms of her homeworld's military class, though generally such frivolties as medals are left off unless the situation demands them.

Equipment: The Warden General carries a finely crafted power-sabre at all times, and wears a hellpistol at her waist. Her personal guard, drawn from the best of the troops under her command, wear full carapace armour and carry hellguns.

Personality: Seras is a perfectionist in everything she does, generally to a point that others would consider absurd. She is also a very proud person, and takes to the art of vendetta with a chilling degree of ruthless cunning whenever she feels she or her troops are being insulted.

Bio: The world of Hartok lies just outside of the Olynthus subsector, and has for many years guarded the all-important trade routes that carry the lifeblood of the many hive worlds therein. Hartokii regiments stand watch on dozens of important worlds and installations throughout the region, and three millenia of martial tradition has ensured that they are both supremely capable and immensely self-confident of their own abilities. When the Tide of Damnation broke over the Olynthus subsector, therefore, it was only natural that Hartokii regiments formed a significant part of the Imperial forces that mustered to drive it back.

Seras Winter is the general in charge of the Hartokii regiments deployed to combat the Tide, and she relishes her appointment. Like many of the noble families of her homeworld, she was destined to join the ranks of the Guard almost from the day she was born, and spent most of her life preparing for the day when she would lead the brave sons and daughters of Hartok to victory. Five decades of active service later, and she has watched that day come and go dozens of times. Nothing instils the same joy in her heart as a perfectly executed victory, and she drives her soldiers relentlessly towards achieving that goal.

To the soldiers under her command, "Lady Winter" is something of a legend. Tales of her exploits are famous on her homeworld, and many of the men now serving were inspired to do so by her example. To serve in her armies is regarded as a privilige, one they seek to prove themselves worthy of at every conceivable opportunity. This ruthless persuit of perfection is regarded as the very eptimone of what it means to be Hartokii.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

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Re: Tide of Damnation

Postby Maugan Ra » Fri May 27, 2011 1:25 am

So yeah, there's my character, and with that bio I believe I call "Dibs" on being the traitor Guard character :D

As should be reasonably apparent, Seras' primary character flaw is pride, and a desire for perfection. It's what will inevitably lead to her fall from grace, and turn her against the Imperium - most likely in the service of Slannesh. Exactly how that fall occurs, I'm not yet clear, but I've got a few different possibilities in mind:
- An existing Chaos cult within the Hartok regiments corrupts her.
- She starts listening to the quiet voices in the back of her mind, the ones that push her ever onwards in the search of perfection
- Rhamah twists her mind and perceptions with some sorcery, until turning against the Imperium seems like the most natural thing.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

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Re: Tide of Damnation

Postby Commander Shadow » Fri May 27, 2011 2:44 am

Maugan Ra wrote:So yeah, there's my character, and with that bio I believe I call "Dibs" on being the traitor Guard character :D



darn i guess i'll just be a regular guardsman character then. Are we looking for guard high level officers or anything in between?

either way i plan on having my character from the Fennari Imperial Guard, seige troops from a heavily populated feudal world. Probably the opposite of Lady Winter's troops with their long professional tradition. :)
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

"Shadow is always right, except when he tries to save his men from charging orks" - Ang
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Re: Tide of Damnation

Postby Maugan Ra » Fri May 27, 2011 6:06 am

I picked a General for my character based on what we know thus far of the scenario. Multiple space hulks landing on multiple worlds across a subsector - Large scale combat calls for a high ranking character. And in my case, the corruption of whom is a significant event in the war as a whole.

Granted, if we alter the base scale of the setting then she can just as easily be adjusted down into Colonel territory, but I rather like the idea of a large scale story. Especially when the Guard are involved.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
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Re: Tide of Damnation

Postby LordLucan » Fri May 27, 2011 10:59 am

I tentatively pick the Chaos Lieutenant to Rhamah. Here is my demented creation:

Bio- Slithiziir

Slithiziir was once a mortal; a minor vassal of a minor chaos champion, living upon a world in the Great Eye. They were primitives and barbarians; still fighting with sword, spear and bow. The wars across the hellish world were constant and futile, as each lord could never properly concur the others.

Slithiziir despised his homeworld, and wished to escape it, because he was a creature of more refined corruption, rather than the brutes who fought on his world. He connived a way to avoid one of his Chieftain’s key battles, and used all the skills and cunning his patron Tzeentch could grant him, to trick the other tribes into killing his lord, in exchange for Slithiziir being spared. The Chieftain’s armies were almost destroyed, but he and his elite soldiers survived, and he was most furious with the traitor. He didn’t listen to Slithiziir’s pathetic excuses, and set about punishing the fiend. He called him spineless, and as a fitting retribution, the chief ripped out his spine and de-boned the man alive, before tossing the rubbery, boneless meat onto the wastes to rot.

However, the Changer of Ways is nothing if not generous...

The mass of flesh was given new life; the formless meat and the oily liquid body fat congealed and ran together as the mutating effects of Tzeentch coursed through the fiend’s flesh. Cartillidge broke down into razor sharp splinters that flowed through the twirling fleshy mass. Slithiziir’s soul was dragged back out of the warp, and imprisoned within this new and horrendous form. Dozens of free-roaming, lidless eyes glared out from within this nightmarish prison. He could not scream, for he no longer had a mouth, and every motion was agony, as his blood had become venomous daemonic ichor, that kept the unnatural liquid meat moist and fresh and utterly lethal.

Slithiziir took out his frustration upon his old chief; oozing past his guards and smoothing him with toxic torrents of thick daemonflesh. Slithiziir dragged out his chief’s bones, absorbing them into his morass. The hideous thing staggered out of the chief’s tent, flailing around with a stolen skeleton propping up his horrid body. The monster killed his tribe to a man. But he found he could not hold onto a solid form; his stolen bones would always eventually be dissolved by his own ichor, and he would return to his fluid self.

He escaped his homeworld when the renegade known as Rhamah came to his world and captured millions of tribal cultists for use as slave labour for his great war-machine. Slithiziir used this opportunity to slither onboard one of the transports, before he tried to strike at the lord of this host out of aimless spite. He failed, but Rhamah spared him on the condition he joined him. Slithiziir accepted.

Appearance: Slithiziir looks like a great undulating mass of thick red paste, veined with purple and poisonous green veins. Cartilage talons sporadically rippled from his body, and allow him to scuttle and flow across most surfaces even across walls, and has many eyes embedded within his flesh.

However, Rhamah provided him with a suit of captured Astartes battle plate, which he pilots. This allows him to keep a humanoid form for longer than a few days, and he can talk through the helmet’s vox systems (which he cannot do normally). The Power Armour is a battered and desecrated Ultramarine plate, which the renegades seem to find particular pleasure in, as it makes it look like an Ultramarine has fallen to chaos alongside them.

Yet, Slithiziir is most useful as an infiltrator. When he flows from his suit, he can steal the bones of his foes, and take on their rough physical dimensions, enough to fool people not looking too closely at him. However, his stolen bodies never last long, and the bones soon dissolve, and he is on the hunt once again.
Check out the start of my new serialised novel, Gingerbread, published with Jukepop Serials (It is free to read, so please read and comment). Here's the link, enjoy:
https://www.jukepopserials.com/home/read/1367/?chapter=2&p=0&sl=10
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Re: Tide of Damnation

Postby Commander Shadow » Fri May 27, 2011 12:25 pm

that scared me LL. Im going to have bad dreams now
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

"Shadow is always right, except when he tries to save his men from charging orks" - Ang
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Re: Tide of Damnation

Postby Ghurlag » Fri May 27, 2011 2:54 pm

Aww, It appears you're full up. I guess I'll just have to observe.

As the misty veil of Albion is cast aside, we turn our gaze to the war-torn island of Albany, where the Red King vies with his former master for the control of a realm in dire threat.
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Re: Tide of Damnation

Postby King Theasion » Fri May 27, 2011 3:17 pm

Very well Ghurlag, your input would still be appreciated though :)

An dwarves? I'm not sure what you're on about Shadow :? An guard characters can be pretty much anyone, just keep in mind how that'll pan out on your role. For example a high level character, (e.g mine) wont be seeing very much actual combat, since it'd be odd for the Lord General to be fighting in the trenches, so frame your bio on what sort of role you want to write.

On the matter of Bio's they're all looking splendidly good, I'll start adding them to the main post, and listing our writers for quick referance. If you have any questions, or ideas you want to run by us before posing them to the group, be sure to IM me or Rhamah.
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Re: Tide of Damnation

Postby Rhamah » Fri May 27, 2011 3:34 pm

Maugan Ra wrote:As should be reasonably apparent, Seras' primary character flaw is pride, and a desire for perfection. It's what will inevitably lead to her fall from grace, and turn her against the Imperium - most likely in the service of Slannesh. Exactly how that fall occurs, I'm not yet clear, but I've got a few different possibilities in mind.


We should talk corruption, you and I. *cackles*
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Maugan Ra wrote:It is not wise to antagonise Rhamah, unless you're planning to leave the country in the near future. Via catapult.


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Re: Tide of Damnation

Postby King Theasion » Fri May 27, 2011 3:37 pm

By Asuryan, you've set the bugger off now... He'll be a cacklin' for hours
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Re: Tide of Damnation

Postby Maugan Ra » Fri May 27, 2011 4:21 pm

Yeah, I don't expect Lady Winter to be getting involved in much frontline combat. I figured I might make use of a few minor secondary characters to convey any required scenes of violence and/or close-up Chaos gribbliness.

As for you, LL.... good to see your imagination is still as disgustingly horrific as ever.

Anyway, so, what do we have in mind for the plot thus far? There was mention of the fact that the Hulks that landed across the subsector were presently infested with gribblies like genestealers and Orks. I'm working on the assumption that they're being used as a distraction and/or first wave by Rhamah, presumably to weaken the defences and get them locked into a combat? Can't deploy to face the incoming Chaos invasion if you're busy trying to hold the Orks back from overrunning a critical hive...
Maugan, your slow descent into madness is starting to look more like a BASE jump...
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Re: Tide of Damnation

Postby Ghurlag » Fri May 27, 2011 5:06 pm

King Theasion wrote:Very well Ghurlag, your input would still be appreciated though :)


I'll see what help I can be as an 'advisor' then.

One thing that strikes me is that it would be interesting to see the Orks act as a capable force in their own right - they've no love for humies of any variety, and the Waaagh! could form a warp disturbance significant enough to challenge (or disguise?) Ramah's plans.

As the misty veil of Albion is cast aside, we turn our gaze to the war-torn island of Albany, where the Red King vies with his former master for the control of a realm in dire threat.
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