War Engagement

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Re: War Engagement

Postby Commander Shadow » Sat Apr 09, 2011 3:32 pm

oh an i seem to be having a bit of a problem logging on to the "Bible"
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

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Re: War Engagement

Postby shadowhawk2008 » Sat Apr 09, 2011 5:36 pm

You can check with Phalanx if you are having any login issues... he provided the server for me to host the file :)

And I guess I should have mentioned I'd put in some worlds in the bible already hehe -

Hesperon Subsector – Ultima Segmentum.
Klesser Prime – Klesser Prime is situated north of the alien Tau Empire, just southwest of Bast’s World [Map1]. It is part of the Klesser system and home to the Klesserine Hive Guard.
Klesser VI – Penal world, home to the Klesser Penal Legions.
Trenna II – Primary Cardinal World of the Hesperon subsector.
Pesul – Penal world, home to the Pesulian Wardogs Penal Legions.
Straffenberg – Industrial world supplying the Secessionists with tanks and other supplies.
Wolgarten – Hive world, home to the Wolgar Wolves Infantry regiments.
Siparias – Hive world, home to the Sipari Dragoons Mechanised Infantry regiments.
Zolme – asteroidal mining colony in the Zolmek system.
Alnedos – Hive world and shipyard, servicing the Hesperon Battlegroup. Also home to the Alnedosi Rifles regiments.
Marn’s Reach – Agri-world. Most recently the scene of conflict between the Ordo Xenos and a Kroot Warsphere. Name is just a placeholder for now because Razhbad is working on the story here.

Other Worlds
Gayara – Hive world and home to the Gayara Siege regiments which are made up of convict troopers led by officers drawn from the planetary nobility. The Gayara regiments deployed in the Hesperon Crusade are all newly raised fresh regiments who have yet to see combat.
Lunda – Highly religious hive world and home to the Lunda Mechanized regiments. The Lunda regiments deployed in the Hesperon Crusade saw brief action in the Yureli Cluster Campaign, fighting on the moons of Yureli Secundus.
Verana – Home to the Veranan Grenadier and Infantry regiments. The Veranan regiments deployed in the Hesperon Crusade are veteran troops have just finished prosecuting the Yureli Cluster campaign.
Caldon – Home to the Caldona Line regiments. The Caldona Line regiments deployed in the Hesperon Crusade are veteran troops have just finished prosecuting the Yureli Cluster campaign.


But that's ok. We can always decide the names later and just put that on hold for the moment.

And yeah, it's segmentum - sector - subsector - system - planet. I would assume that on the high end a subsector has 15 worlds and about 5 or so on the lower end. So we are fine with 8-10 worlds.

I'd say that an industrial world should be paired up with a mining colony in the same system. And one hive world has a partner agri-world in the same system. Rest all are in completely separate systems.

And in the meantime until phalanx can look into your login issue, I can email you the pdf file for the bible. Just PM me your address.

Spoiler: Just to make sure that you are typing the password as 1 - mper - 1 - um.

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Re: War Engagement

Postby Phalanx » Sat Apr 09, 2011 5:46 pm

Giving me the error you're getting will help.
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Re: War Engagement

Postby Commander Shadow » Sat Apr 09, 2011 7:06 pm

sure thing, will do. Haha you didn't like any of my names?
Klesser Prime (Hive World) Trenna II (Cardinal World) Van Kell's World (Penal World)Hayana (Penal World) Gojaha II (Industrial World) Behan V(Hive World) Takkara (Hive World) Lestor's Landing (Argi World) Manisota (Agri World)
Ioha III (Agri World) Sagina (Agri World) Ferrum IV(Mining World) Anacites V (Mining World).

its alright if you dont like them though. :D
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

"Shadow is always right, except when he tries to save his men from charging orks" - Ang
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Re: War Engagement

Postby shadowhawk2008 » Sat Apr 09, 2011 7:08 pm

We can just divvy them up to be fair to both :D

Is your login issue with the server taken care of?
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Re: War Engagement

Postby Commander Shadow » Sat Apr 09, 2011 7:45 pm

nah still can't get it
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

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Re: War Engagement

Postby shadowhawk2008 » Sun Apr 10, 2011 7:10 am

Commander Shadow wrote:sure thing, will do. Haha you didn't like any of my names?
Klesser Prime (Hive World) Trenna II (Cardinal World) Van Kell's World (Penal World)Hayana (Penal World) Gojaha II (Industrial World) Behan V(Hive World) Takkara (Hive World) Lestor's Landing (Argi World) Manisota (Agri World)
Ioha III (Agri World) Sagina (Agri World) Ferrum IV(Mining World) Anacites V (Mining World).

its alright if you dont like them though. :D


Razhbad is working on an agri world already so we can scratch one off that. That leaves you with 10 worlds other than Klesser and Trenna. Just pick five you want to roll with. I'll provide 5 other worlds.

I'll take my Straffenberg (industrial), Zolme (asteroidal mining colony), Alnedos (hive world supplying troops + shipyard), marn's reach (agri) and Siparias (hive world supplying troops).

Let me know which ones you want to go with. 8-)

If anyone else wants to chime in, we can accommodate that as well. Names aren't a problem since battles between the loyalists and seccessionists can take place in Hive ABC on World DEF or capital GHI on World JKL. :)
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Re: War Engagement

Postby shadowhawk2008 » Sun Apr 10, 2011 8:14 am

Updates:

Sable Swords.
- The Fourth Company has been reinforced (revised more like) to include a Dreadnought [Brother Kalain], Techmarine Verad, and Devastator Sergeants Dayok and Relatt of the Ninth Company. That brings the chapter's commitment of the Crusade at 167 battle-brothers and a Dreadnought.
- Following a 'discussion' on warseer, I'm justifying the presence of the Battle-barge Duron's Fury with a precedent set by the Raptors during the Taros Invasion (IA3) where they deployed 219 battle-brothers and much more in the way of armour and dreadnoughts aboard a battle-barge and gladius escort [maybe I contradict myself? but the comparison is that they sent a BB to a backwater planet whereas the SS are sending a BB and a couple RSVs to a subsector crusade, scopes are different].
- Also, the Duron's Fury is home to a corps of astropaths (non-marines obv), several hundred chapter serfs under the command of Techmarine Verad who oversees the vessel's enginarium, reclusiam serfs who under the command of Chaplain Zaaari who oversees the company's chapel, and a crew of officers and gunners under the command of Captain Skaller, a former sergeant who is now captain of the ship and oversees the chapter's naval commitment to the Hesperon Crusade.

Contingent O'Tiir'rall.
- The Tau contingent deployed in the Hesperon subsector has been slightly amended overall to 'ease up' the relative numbers of their tanks in some of the hunter cadres so its not as bad of an imbalance as before.
- I have also added a new unit of my own, the 'Angel Shark' heavy grav-tank [AV 14/13/11]. Its not based off the hammerhead chassis but is much more angular and menacing look [in a brain visualization anyway :D] and is goes with the standard primary/secondary weapon systems setup. As a heavy grav-tank it is meant for popping enemy armour, titans, what not. I don't know much about these things but I am imagining it to be the ground equivalent of an air/space superiority fighter. It completely dominates a tank battle just like a land raider does. And its a recent devlopment so I have kept the numbers on the low side to reflect its elite and shiny new status. Unlike a LR though, it is not going to be having any transport capacity, just a crew of Fire Caste pilots and gunners.
- I have changed the names of all the commanders a little to keep with the naming conventions [according to lexi] and each commander now also has their sept [major/minor] designated.

That's all on that front for now. Its all coming together rather nicely at the moment so I may just start working on the secessionists as well since they are rather undeveloped at the moment.

But mostly the next step is going to be covering the engagements and a campaign timeline.
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Re: War Engagement

Postby shadowhawk2008 » Sun Apr 10, 2011 9:03 pm

Here is an updated version of our 'Bible v3'

Spoiler: username: bolthole || password: 1mper1um



Updates:

Expanded a little about the Crusade Council. Added initial details about the first two battles of the Crusade. Added the Sororitas section with four entry, introducing the bigwigs of their deployed forces. Tweaked the Tau Contingent a little. A few other small things here and there. Expanded a little about our rebel Lord Governor Seywol Darran.

If you are having any problems logging into the server then contact Phalanx to address the issue and/or send me a PM with your email so I can send the Bible PDF directly to you.

All critiques/changes/additions on the Bible are welcome.
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Re: War Engagement

Postby Commander Shadow » Mon Apr 11, 2011 4:57 am

alright shadowhawk lets see. I'll go with Van Kell's World (Penal Colony), Manisota (Agri World), Ioha II (agri world), Anacites V (Mining World),and Gojaha II (Industrial World).

How should we split them up into systems then? and system names?
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

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Re: War Engagement

Postby shadowhawk2008 » Mon Apr 11, 2011 7:21 am

I just tend to use the same names for systems as the planets. Or if I have more than one planet in the system then the system is named after the major planet. As for groupings, it can be Anacites and Gojaha together, as sort of a complimentary pair. Van Kell's world can go with my Siparias. Zolme and Straffenberg together and the rest all in separate systems. That gives us 7 systems to work with, which is quite a fair amount of locations to fight over. Especially since its going to be a 7 year war.
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Re: War Engagement

Postby Raziel4707 » Mon Apr 11, 2011 8:24 am

Been a touch out of the loop for a day or two, but you guys are doing a pretty good job with the planning!
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Re: War Engagement

Postby shadowhawk2008 » Mon Apr 11, 2011 8:36 am

Raziel4707 wrote:Been a touch out of the loop for a day or two, but you guys are doing a pretty good job with the planning!


Need more input!! Did you work out the kinks with the scouts attached to the Novas' 3rd company and the land speeders? For the moment I'm listing the 2 scout squads as snipers from the tenth and the land speeders are attached to the 8th company since you said they have their own crews.
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Re: War Engagement

Postby Raziel4707 » Mon Apr 11, 2011 8:40 am

Scout squads will be one of each, ten snipers and ten basic scouts. This will be their first proper engagement as they were "in the area" and the Captain of the 3rd decided that it would be a prime opportunity for them to be blooded. The land speeders will be attached to the tenth, as will the bikes, and I will come up with the names when I get a minute.
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Re: War Engagement

Postby shadowhawk2008 » Mon Apr 11, 2011 9:23 am

Raziel4707 wrote:Scout squads will be one of each, ten snipers and ten basic scouts. This will be their first proper engagement as they were "in the area" and the Captain of the 3rd decided that it would be a prime opportunity for them to be blooded. The land speeders will be attached to the tenth, as will the bikes, and I will come up with the names when I get a minute.


So land speeder storms then? And you are changing the bikers to be scout bikers? correct? And from what I have written down in the bible, only the land speeders need names, if at all, the sergeants are all accounted for.
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Re: War Engagement

Postby Raziel4707 » Mon Apr 11, 2011 9:28 am

Will have a look later and do specifics, will do a full relist of my troop commitments, armourments, vehicle type, specialisations etc.
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Re: War Engagement

Postby Commander Shadow » Mon Apr 11, 2011 6:46 pm

A couple quick things.
1) was the way i wrote up the guard regiments acceptable? Any changes i should make? anything to add?
If not i'm going to write up the Gayaran and Lunda regiments in a simillar manner. I was also (at shadowhawk's request and because it makes sense when invading a planet) to include possible three drop trooper regiments.
Note: I've added to the total number of Gayaran and Lunda regiments, the amount of armor seemed lacking and fresh meat for the grinder seemed like an ok idea.

2) If anyone wants i can come up with a few navy ships, we haven't seemed to touch upon that at all.

3) So the planets/system we have now are... (there are six systems, is that ok?) [note this is based upon the "bible" and the discussions we've had here.

Hesperon SubSystem

Hesperon System [Imperial Held at start of Crusade] - Renbar Cross (Fortress World) Hesperon III (Hive World- Subsector capital) Wolgarten (Hive world) Buchena (agri world)

Klesser System [Rebel Held at start of Crusade]- Klesser Prime (Hive World) Alnedos (hive world supplying troops + shipyard) Manisota (Agri World) Takkara (Industrial World)

Trenna Binary System [Rebel Held at start of Crusade]- Trenna II (Cardinal World) Ioha II (agri world)

Gojaha System [Rebel Held at start of Crusade]- Gojaha II (Industrial World) Anacites V (Mining World)

Straffenberg System [Rebel Held at start of Crusade]-Zolme (asteroidal mining colony) 'Straffenberg (industrial)

Siparias System [Rebel Held at start of Crusade]-Siparias (hive world supplying troops) Van Kell's World (Penal Colony) Marn's reach (agri)

4) in terms of planets and systems outside of the Hesperon Sub sector, you mentioned a Holy Snyod? what was happening with that?
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

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Re: War Engagement

Postby shadowhawk2008 » Mon Apr 11, 2011 8:19 pm

Commander Shadow wrote:A couple quick things.
1) was the way i wrote up the guard regiments acceptable? Any changes i should make? anything to add?
If not i'm going to write up the Gayaran and Lunda regiments in a simillar manner. I was also (at shadowhawk's request and because it makes sense when invading a planet) to include possible three drop trooper regiments.
Note: I've added to the total number of Gayaran and Lunda regiments, the amount of armor seemed lacking and fresh meat for the grinder seemed like an ok idea.


Seemed fine to me. More details will emerge as we write up the actual campaigns. Drop Troop regiments are awesome. IA8 really sold me on the idea of elysians and the harakoni. Those guys rock. And bring on more meatshields!!

Commander Shadow wrote:2) If anyone wants i can come up with a few navy ships, we haven't seemed to touch upon that at all.


Works for me. I'll take care of the Tau and the Battle Sisters for now. For the rebels, I'm thinking that they have managed to subvert quite a few ships of Battlefleet Hesperon, so the subsector naval command is itself divided and eager to pursue the crusade.

Commander Shadow wrote:3) So the planets/system we have now are... (there are six systems, is that ok?) [note this is based upon the "bible" and the discussions we've had here.


Sounds kind of low. Remember that at the moment the crusade is on a 7 year timeline at the moment. Now, the Hesperon subsector isn't as important as the Ophidian subsector so its not going to take so much time, but AFAIK that is the only example in the background we have of a crusade on a subsector level. And I believe this lasted for about a century or so? Will have to check the second Eisenhorn book to be sure.

Commander Shadow wrote:Hesperon System [Imperial Held at start of Crusade] - Renbar Cross (Fortress World) Hesperon III (Hive World- Subsector capital) Wolgarten (Hive world) Buchena (agri world)


Too many planets here. I would say take out Renbar Cross and Wolgarten. Hesperon III by its association as subsector capital is going to be pretty much akin to a fortress world in itself. And including another Hive World is going to be a massive drain on local resources and incoming 'food fleets' would have to be extra protected and will be quite large, making for easy targets. On second thought, Wolgarten isn't on my list of 5 planets we agreed for both of us. So that's gone. I'll put it in a shelved ideas section in the bible for now. Let''s relocate Renbar Cross to its own system which is going to be one of the XYZ sector's major military stopovers.

Keeping this at Hesperon III + Buchena is fine.

Commander Shadow wrote:Klesser System [Rebel Held at start of Crusade]- Klesser Prime (Hive World) Alnedos (hive world supplying troops + shipyard) Manisota (Agri World) Takkara (Industrial World)


Same point as above. I think we are better off limiting systems to 2 major worlds or 1 major world and 1-2 colonies at most. Keeps the campaigns tidy, plenty of fighting to go around. And we can suitably pace it all IMO.

I would say Klesser Prime and Manisota go well together. Although nothing prevents us from slowing down the Crusade forces by establishing pickets in the outer system and military/naval bases all over. The Crusade isn't the only one preparing for the conflict 8-) And I already got plans for Alnedos as part of its own system sorry :idea:
And let's enhance the system by including Klesser VI, a penal colony.

Commander Shadow wrote:Trenna Binary System [Rebel Held at start of Crusade]- Trenna II (Cardinal World) Ioha II (agri world)


This works. Ioha can be the perfect place for Cardinal Garrysta to tithe entire regiments of Frateris Militia. But if we are going to put them together then the system needs a new name and we need to drop the world number from both of them. How about the Trakkus system (named after some long dead explorer cardinal or something) home to the cardinal world of Trenna and the Ioha agri world?

Commander Shadow wrote:Gojaha System [Rebel Held at start of Crusade]- Gojaha II (Industrial World) Anacites V (Mining World)


Good pairing here. However the naming convention is broken here. Let's just call it as Gojaha system with Gojaha II industrial world and the Anacites the mining world. Although, on the flip side, we are coupling too many planets together and the result would be that crusade action in all the systems would be complicated affairs and involve a potential split in forces. So my actual suggestion would be to split these two in their own systems.

Commander Shadow wrote:Straffenberg System [Rebel Held at start of Crusade]-Zolme (asteroidal mining colony) 'Straffenberg (industrial)


I already have Zolme involved with Alnedos so Straffenberg for now is going to be all by its lonesome. Or we can replace Zolme with your own Ferrum IV? We can even keep the number IV by saying that its all operated by the same 'corporation' and there are other Ferrums scattered all over sector XYZ.

Commander Shadow wrote:Siparias System [Rebel Held at start of Crusade]-Siparias (hive world supplying troops) Van Kell's World (Penal Colony) Marn's reach (agri)


Hmm.. a little concerned overall that we may have too many agri-worlds on second thought. Perhaps we can, background wise, make the agri worlds that much more important and attribute a larger network of food/supply to them. I would just put Marn's Reach in its own system.

So to summarise, my suggestions are --
1. Hesperon System - Hesperon III [subsector capital] and Buchena [agri-world]. This will only be mentioned in cameo sequences.
2. Renbar System - Renbar Cross [fortress world]. his will only be mentioned in cameo sequences.
3. Klesser System - Klesser Prime [hive world], Manisota [agri-world], Klesser VI [penal colony].
4. Alnedos System - Alnedos [hive world + shipyard] and Zolme [mining colony].
5. Sipar System - Siparias [hive world] and Van Kell's World [penal world].
6. Trakkus System - Trenna [cardinal world] and Ioha [agri-world]].
7. Anacites System - Anacites V [mining world].
8. Gojaha System - Gojaha II [industrial world].
9. Straffen System - Straffenberg [industrial world] and Ferrum IV [mining world].
10. Marn System - Marn's Reach [agri-world].

That gives us 8 systems to fight over, and plenty of locations to spread out a 7 year crusade. Let me know what you think.

Commander Shadow wrote:4) in terms of planets and systems outside of the Hesperon Sub sector, you mentioned a Holy Snyod? what was happening with that?


The Holy Synod is the ruling body of all the senior cardinals of the Imperium. I was perhaps a little over-ambitious in including them. Perhaps the Cardinals of some of the neighbouring subsectors initiate the crusade?
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Re: War Engagement

Postby shadowhawk2008 » Mon Apr 11, 2011 9:12 pm

Ok, we've got a lot of things going so I think its beneficial to sort of summarize our efforts so far and for the future.

1a. Campaign History - I've started initial work on this. Details are in the Bible. Thinking that people should either develop the armies/factions under their creative control with regards to the campaign history by themselves or collaborate on it. Like joint missions between the Novamarines and Sable Swords or between the other organizations.

1b. Razhbad is also working on some stuff involving an inquisitive/investigative Inquisitor and a battle between the Deathwatch and the Kroot on an agri-world.

2. IG Regiments - All under Commander Shadow. We have a preliminary list of the regiments involved, as well as their disposition, slight history, commanding officers and the like. Awaiting revisions.

3a. Novamarines - All under Raziel. We have a preliminary list of the strike force deployed. Awaiting revisions.

3b. Sable Swords - All under myself. My list of the strike force deployed is so far final, barring any potential minor changes. I may do some really brief bios here and the strike force's participation in the crusade.

4. Sororitas - All under myself. A preliminary list of the forces/heroines involved is ready. Awaiting revisions.

5a. Tau - All under myself. A preliminary list of the forces involved is ready. Awaiting revisions to army composition. New heavy grav-tank variant designed - Angel Shark. I will also be doing their fleet.

5b. Kroot - All under Razhbad. So far their contribution is at least a warsphere and attendant military personnel.

6. Imperial Navy - All under Commander Shadow.

7. Secessionists - Pretty open for now. We only have two leaders identified so far and what 'armies' they command. Need someone(s) to take this and run with it.

8. Locations - Jointly under Commander Shadow and myself. A preliminary list is ready. Awaiting revisions/final say on which planets to go with and which systems and so on.

Stuff to add to the bible.

1. Commander Shadow's details of the IG regiments involved.

2. Details about the Tau Angel Shark tank.

3. Something else I am no doubt forgetting atm.

I'll compile Bible v4 tomorrow.
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Re: War Engagement

Postby Commander Shadow » Mon Apr 11, 2011 9:41 pm

shadowhawk2008 wrote:
Works for me. I'll take care of the Tau and the Battle Sisters for now. For the rebels, I'm thinking that they have managed to subvert quite a few ships of Battlefleet Hesperon, so the subsector naval command is itself divided and eager to pursue the crusade.


Sounds good to me. Those ship yards could also arm and refit merchant or other vessels.

shadowhawk2008 wrote:Sounds kind of low. Remember that at the moment the crusade is on a 7 year timeline at the moment. Now, the Hesperon subsector isn't as important as the Ophidian subsector so its not going to take so much time, but AFAIK that is the only example in the background we have of a crusade on a subsector level. And I believe this lasted for about a century or so? Will have to check the second Eisenhorn book to be sure.


Not a problem, more systems would make more sense.
shadowhawk2008 wrote:Let''s relocate Renbar Cross to its own system which is going to be one of the XYZ sector's major military stopovers.


not entirely disagreeing with your point but what would be the tactical reason of having a fortress world off on its own somewhere? surely that would mean any potential invader would just by-pass the system?


shadowhawk2008 wrote:I think we are better off limiting systems to 2 major worlds or 1 major world and 1-2 colonies at most. Keeps the campaigns tidy, plenty of fighting to go around. And we can suitably pace it all IMO.


My mistake, i seem to have gone rather world happy there haven't i? :D

shadowhawk2008 wrote:I already have Zolme involved with Alnedos so Straffenberg for now is going to be all by its lonesome. Or we can replace Zolme with your own Ferrum IV? We can even keep the number IV by saying that its all operated by the same 'corporation' and there are other Ferrums scattered all over sector XYZ.


i have no problem replacing zolme, your justification makes alot of sense, i quite like it!


shadowhawk2008 wrote:Hmm.. a little concerned overall that we may have too many agri-worlds on second thought. Perhaps we can, background wise, make the agri worlds that much more important and attribute a larger network of food/supply to them. I would just put Marn's Reach in its own system.


I was under the impression that agri worlds were the most numerous in the Imperium? to support the massive population? However you probably do have a point there.

Other than that i agree with what you've done. expect the guard regiments and a fleet list soon.
- And there arose from the abyss a terrible beast and the armies of man were laid low by the walls of the ancient city. The ground shook and the skies trembled and all knew as the beast had come forth and that the end of time was upon them.

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