https://www.youtube.com/watch?v=Ysu6hAT50z8
Delicious.
Remoah wrote:Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).
Remoah wrote:And the scale thing always annoied me in 40k, if a ship/tank is that big then make it that big. it's a video game not real life.
Therion wrote:Remoah wrote:Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).
"Build a ship". Ugh, I think I'm going to be ill.
Therion wrote:Remoah wrote:Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).
"Build a ship". Ugh, I think I'm going to be ill.
Therion wrote:Remoah wrote:And the scale thing always annoied me in 40k, if a ship/tank is that big then make it that big. it's a video game not real life.
Irrelevant. Fluff-violating gimmicks aren't requirement for creating a video game. A video game could as well be more realistic than the tabletop BFG due to all the computing power available.
Xisor wrote:Space is big.
Remoah wrote:In reality it would be bordering on impossible to view most ships with the naked eye, with warfare potentially taking place at distances of hundreds of thousands of kilometres.
Remoah wrote:Xisor wrote:Space is big.
In reality it would be bordering on impossible to view most ships with the naked eye, with warfare potentially taking place at distances of hundreds of thousands of kilometres.
Xisor wrote:It's an interesting issue in design, all told.
On one hand, you can deviate from the implementation of BFG and add things only for the sake of 'fixing'/aligning tropes in RTS games.
Xisor wrote:On the other, the very nature of the adaptation can be an excuse to deviate massively - and then it becomes a question of degrees. Whose 'void war' would you be implementing? BFG's abstractions where ships can only be marginally repaired ingame, and properly repaired between games? Representing the various lore depictions of void war (Andy Hoare's absurdly close stuff, Sarah's surprisingly great and stately depiction in Gildar Rift, Gordon Rennie's long moments of nothing and instantaneous disaster?)
Xisor wrote:Will it be a world where ramming and boarding is astonishingly rare or cinematically common?
Xisor wrote:Will you be able to see enemy ships? Able to see other ships in your squadron without effort?
Rob P wrote:Yup, that's just one example of where 'realism' fails.
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