Battlefleet Gothic: Armada teaser video

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Battlefleet Gothic: Armada teaser video

Postby Mossy Toes » Fri May 08, 2015 6:28 am

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator!
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Re: Battlefleet Gothic: Armada teaser video

Postby Therion » Fri May 08, 2015 2:01 pm

Action takes place on the central 5 molecules of the stem of the model.
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Re: Battlefleet Gothic: Armada teaser video

Postby Rob P » Thu Sep 10, 2015 6:34 pm

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Re: Battlefleet Gothic: Armada teaser video

Postby Major Rawne » Thu Sep 10, 2015 8:15 pm

Awesome!!
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Re: Battlefleet Gothic: Armada teaser video

Postby Xisor » Fri Sep 11, 2015 1:21 am

Does actually look rather fun! And a flicker of I think I know what at the end there...

Ere we go, ere we go, ere we go.
Ere we go, ere we go, cross the Kosmos.
Ere we go, ere we go, ere we go.
Ere we go, ere we go, throo infinity.
Ere we go, ere we go, ere we go.
Ere we go, ere we go, cross the Kosmos.
Ere we go, ere we go, ere we go.
Don't know where we're goin' til we get there.

8-)
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Re: Battlefleet Gothic: Armada teaser video

Postby Lord of the Night » Fri Sep 11, 2015 6:25 pm

Oh f*ck yeah...


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Re: Battlefleet Gothic: Armada teaser video

Postby Therion » Mon Sep 14, 2015 12:04 pm

+ Starship Damage Porn.

- The Scale is all Wrong.
- Stupid gimmicks like ships warping out and getting repaired in a few minutes and coming back.

meh.
"There can be no bystanders in the battle for survival. Anyone who will not fight by your side is an enemy you must crush" -Scriptorus Munificantus
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Re: Battlefleet Gothic: Armada teaser video

Postby Remoah » Mon Sep 14, 2015 5:13 pm

I came back here just because the video reminded me of how much i loved 40k and writing about it haha.

I'm very keen for this, i hope it's somewhat 3D in the sense that ships can be attacked from all directions, not just on a flat plane (although it may make the game somewhat more complicated.

Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).
And the scale thing always annoied me in 40k, if a ship/tank is that big then make it that big. it's a video game not real life.
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Re: Battlefleet Gothic: Armada teaser video

Postby Therion » Tue Sep 15, 2015 8:45 am

Remoah wrote:Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).

"Build a ship". Ugh, I think I'm going to be ill.

Remoah wrote:And the scale thing always annoied me in 40k, if a ship/tank is that big then make it that big. it's a video game not real life.

Irrelevant. Fluff-violating gimmicks aren't requirement for creating a video game. A video game could as well be more realistic than the tabletop BFG due to all the computing power available.
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Re: Battlefleet Gothic: Armada teaser video

Postby Xisor » Tue Sep 15, 2015 9:53 am

Therion wrote:
Remoah wrote:Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).

"Build a ship". Ugh, I think I'm going to be ill.


It's an interesting issue in design, all told.

On one hand, you can deviate from the implementation of BFG and add things only for the sake of 'fixing'/aligning tropes in RTS games.

On the other, the very nature of the adaptation can be an excuse to deviate massively - and then it becomes a question of degrees. Whose 'void war' would you be implementing? BFG's abstractions where ships can only be marginally repaired ingame, and properly repaired between games? Representing the various lore depictions of void war (Andy Hoare's absurdly close stuff, Sarah's surprisingly great and stately depiction in Gildar Rift, Gordon Rennie's long moments of nothing and instantaneous disaster?) Will it be a world where ramming and boarding is astonishingly rare or cinematically common?

Will you be able to see enemy ships? Able to see other ships in your squadron without effort?

Not to hysterically cry 'where will it end? ', but it's an interesting thought as to where one would actually draw the line at which you start making concessions from the original conceit.

Space is big.
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Re: Battlefleet Gothic: Armada teaser video

Postby Remoah » Tue Sep 15, 2015 2:58 pm

Therion wrote:
Remoah wrote:Therion: if it's relative to the time in the game then yes, if it takes 4 mins game time to build a ship then arguably it could be repaired in 1-2 minutes, as it would it "real life" 40k (replace minutes with Decades).

"Build a ship". Ugh, I think I'm going to be ill.


Build, Create, Lay, Forge, Birth, whatever you want to call it starshine.

Therion wrote:
Remoah wrote:And the scale thing always annoied me in 40k, if a ship/tank is that big then make it that big. it's a video game not real life.

Irrelevant. Fluff-violating gimmicks aren't requirement for creating a video game. A video game could as well be more realistic than the tabletop BFG due to all the computing power available.


You literally just copied my point.
If a Cruiser is 8km long, then make it 8km long, and if a Frigate is only 800m, make it 1/10th the game size.
i understand tabletop sizes were because tanks would be prohibitively large, but i hated the size of tanks in Dawn of War, they were tiny by comparison and should've been realistically scaled

Xisor wrote:Space is big.

In reality it would be bordering on impossible to view most ships with the naked eye, with warfare potentially taking place at distances of hundreds of thousands of kilometres.
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Re: Battlefleet Gothic: Armada teaser video

Postby Rob P » Tue Sep 15, 2015 8:21 pm

Remoah wrote:In reality it would be bordering on impossible to view most ships with the naked eye, with warfare potentially taking place at distances of hundreds of thousands of kilometres.


Yup, that's just one example of where 'realism' fails.

Overall, I think it looks like it has the potential to be a really fun game.
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Re: Battlefleet Gothic: Armada teaser video

Postby Therion » Wed Sep 16, 2015 2:05 am

Remoah wrote:
Xisor wrote:Space is big.

In reality it would be bordering on impossible to view most ships with the naked eye, with warfare potentially taking place at distances of hundreds of thousands of kilometres.

According to Andy Chambers, 1cm on tabletop = 1000km.
1 turn = 15 minutes to 1 hour.

Xisor wrote:It's an interesting issue in design, all told.

On one hand, you can deviate from the implementation of BFG and add things only for the sake of 'fixing'/aligning tropes in RTS games.

I miss the time when we could have straightforward wargames like Final Liberation instead of games from gimmick genres like Doom-style FPS, RTS and tower defence (Ok there's Space Hulk).

Xisor wrote:On the other, the very nature of the adaptation can be an excuse to deviate massively - and then it becomes a question of degrees. Whose 'void war' would you be implementing? BFG's abstractions where ships can only be marginally repaired ingame, and properly repaired between games? Representing the various lore depictions of void war (Andy Hoare's absurdly close stuff, Sarah's surprisingly great and stately depiction in Gildar Rift, Gordon Rennie's long moments of nothing and instantaneous disaster?)

I'd use mainly BFG because novel authors apparently tend to skip reading the rulebook. Then I'd add stuff that would be too bothersome to implement in the boardgame, like physics (acceleration, deceleration, inertia, etc.), 3d movement, etc.

Xisor wrote:Will it be a world where ramming and boarding is astonishingly rare or cinematically common?

Ramming/boarding probably would be more difficult to pull off without turns.

Xisor wrote:Will you be able to see enemy ships? Able to see other ships in your squadron without effort?

Ships in squadron would be some 5k km away, so they'd have to be looked at with telescopes or other sensors.
I think that from 30k-45k km away, a several km long ship could probably be still seen rather well through a large telescope.

Rob P wrote:Yup, that's just one example of where 'realism' fails.

No, it doesn't fail. Seeing stuff in space combat with naked eye is fail.
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