Age of Sigmar Worldbuilding. All New factions/races

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Age of Sigmar Worldbuilding. All New factions/races

Postby schaferwhat‽ » Tue Apr 10, 2018 1:31 pm

So I got excited by the harpy elves, snake elves, fish elves and sky pirates and the totally out there bits of Age of Sigmar (cities built on giant worms and the like) and took to twitter to see what the masses would like to see as the next out there thing to be developed. Partly because I feel bad that so much of my energies in my Age of Sigmar city for my army is repurposing models I already own and sort of recapturing the world that was but twisting it a little. I should do more with the freedom the mortal realms give us. So here are the results of the twitter polls.

https://twitter.com/schafecast/status/9 ... 6326850561
https://twitter.com/schafecast/status/9 ... 4248368129
https://twitter.com/schafecast/status/9 ... 6796349440
https://twitter.com/schafecast/status/9 ... 4916188160

5 new forces, a living stone Duardin, Dragon Aelves, Some Giant based empire, Nagashite humans and Insect aesthetic humans.

I kinda want to do some work, throwing ideas at those things. Wondered if folks would want in on it, maybe even getting to writing histories and fanfiction.

My ideas at the moment.
The Storm Titans:
An Empire of Giants, their magic users will have weather based magic. I feel they'll have domesticated humans in a similar way to ogors having their gnoblars but humans can be put to better work building things for the Titans I guess. It would make diplomacy with the Storm Titans hard because a human empire would just be at best stray cats and at worse wild cattle (for the humans that is).

The Realmforged:
The combination of the mortal realms being made of magic and dwarf runecraft being about shaping magic. A set of Dwarfs who to avoid Chaos bound themselves to the very realms. Living stone, other elemental powers stuff like that.

Insect Amazon types:
Because there hasn't be a warrior woman human faction, and having them ride giant beetles the size of horses or use ants the size of dogs to help hunt could be cool.

I don't have anything rock solid for the Nagashites (I keep thinking a more goth Empire from the world that was and that is boring) or Dragon Aelves yet (I had my heart set on bird Aelves). So pitch it to me.
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Re: Age of Sigmar Worldbuilding. All New factions/races

Postby Fenris » Sat May 12, 2018 12:42 pm

Thrusting his thunder hammer into the sky, he shouted—so that all could hear "Primarch.Progenitor, to your glory!"
"And to the glory of Him on Earth!" his brothers bellowed in response
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Re: Age of Sigmar Worldbuilding. All New factions/races

Postby Xisor » Fri Sep 07, 2018 8:23 am

The bit on the realm of Chamon does, I believe, mention that there is an altogether unknown (well, unknown to me) race out there active in the godless realms.

That is: golem-kin. Along with the twisted duardin of Zharr Vyxxa in Shysh, this has me very pleasantly excited indeed.

I also have a few vague notions coming off thr back of the old Storm of Magic novellas. Pretty obvious, in the context of the novellas, but I shan't go into detail whilst the spoiler function still *highlights* spoilers rather than occluding them! :lol:

Beyond all that, I also have a background idea for pinning the variation of the *races* as independent from the realms.

E.g. 'mundane' Sylvaneth. Unaligned 'natural' beastmen. Any-which-way madrfolk (maenkin? Pigcopyrightable 'mankind'/humanity)/aelves/duardin. (Dawi!) Cosmopolitan/enlightebed/'decent' ogors and orruks and gobi.

Make for a more neutral/hodgepodge use of the 'Grand Alliance' second edition bonuses, but allowing more mixes of all races to emphasise as they please, by realm, by grand alliance, perhaps even by godbothering. Aelves for Grimnir?

But allow that to the outright weirder opportunities afforded by the realms, and the emphasis that 'mortals' are psychologically all a variety akin to humans, I think provides a huge uniting factor.

They needn't be uniformly nice/nasty, or in the same proportions as humans as we know us, but the idea of the Beastmen being an actual independent factional species, as indigenous and endemic to the mortal realms as madrfolk and duardin, well I think that's damn handy.

And it leaves us with the problem of the starmasters. Should they be rehabilitated? Or does the finger of blame rightly still point back to them alone?

-----

Speaking of the starmasters. And azyr.

I'd be very enthusiastic if the forthcoming moonclan stuff indicates that the moonclans also literally have burrows on many of the moons of azyr. AoS permits the literal side of the joke!
"When my housemate puts his bike in the middle of the living room floor, I find that inordinately jarring, annoying and rude, but for me to refer to it as "genocide" would be incorrect." -Ath
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